i always build my own kingdom, buts its often so hard at the beginning that i cheat myself a bit of money so i can makes peace with all as long as possible. that way i can build up my clan without grinding (smithing is really exhausting even with autoclicker). i could invest an hour to smith enough weapons and travel from city to city to sell em of, but why waste time when 2 console orders do
I have left the Aseri Kingdom and kept my fiefs. This fulfills the start you own kingdom quest requirements in the menu, but when I talk to Azargos there is no option for advancement of the questline. Thinking that my Imperial holdings were the issue, I reloaded my save and gave those up, keeping only my non-imperial lands. Same issue at above.
I want to choose to restore the Empire by creating my own imperial faction. I have already one settlement. But I need to reach clan tier 3 to create the kingdom. My question is, what do I need to do in order to restore the Empire when I have my kingdom? Do I need to take Imperial castles by attacking the three imperial factions? Or do I need to attack the other, non-imperial factions in order
How to Create a Kingdom in Mount and Blade 2: Bannerlord. Starting a kingdom can be very hard and grindy to do. First of all, having low levels in most skills will make you a horrible ruler. Second of all, getting a big enough army to actually protect the newly-founded kingdom is going to take a while. There are 2 methods one can use to create
Cheat mod, there are actual crowns in the equipment list, but never truly appear in game. #5. Balekai Jul 17, 2022 @ 1:01pm. Activate debug mode, open inventory, then on the left side of the screen (where you usually loot items, recruit troops, imprison enemies etc from) all items in the game should pop up. There's a few cultural crowns added
Published Jan 17, 2022. Mount & Blade 2 Bannerlord features an array of factions. Here's a look at all of them, explained and ranked! Mount and Blade 2: Bannerlord is looking better than ever as
Expanding one’s kingdom is straightforward in Mount & Blade II: Bannerlord’s Early Access condition. The primary means to expansion is through conquest. Besieging opposing factions’ castles and towns and claiming them for one’s new kingdom serves as the only efficient means to growing one’s number of territories.
They will give you a quest to clear a bandit camp to get the final 2 pieces of the dragon banner. Once you have assembled the banner, you can start your own kingdom by capturing a castle, then talking to either Isitana (if its an "Imperial" castle) or Arzagos (non-imperial) and they will create your kingdom.
Wait that's the mod I tried. So it's possible to change a kingdom culture with it? Edit: I won't be able to change the kingdom culture to what I want because the majority culture is the current kingdom culture. Accdg to the mod, the majority of clans dictate the kingdom culture shift. Or do you know how to change the kingdom culture directly?
Serzy said: Yeah it's the same war mechanics as Warband. Siege castles and towns to take control of them. The only thing is I don't know if there's a way to tell which land is imperial and which isn't. I think it's the 3 empires. Thanks a lot for your help, guess I'll choose to unify the empire then.
If you do, half the world will proceed to try to kick your upstart ass while the other half stands by and watches. Better to wait until you are stronger. Better yet is to not go any farther in that quest at all. Just let it expire. You can still be a vassal. You can still create a kingdom. But no quest.
I go create my own kingdom: Clan menu. > Create Kingdom. > Choose Kingdom Culture. > Choose Kingdom’s Active Policies. > Create Kingdom Name. Then, I go check the “Create a non-imperial kingdom” quest objects page again and the “Be an independent clan” box is now unchecked and says, “Clan independence 0/1.”.
Wait for them to get into a war or two, and ideally lose a big fight (you'll get the spam that a bunch of their lords were captured). Then go to town. Literally. Take a town from them. Probably Sturgians, or maybe W-Empire. They both usually suck. Wait 'til they're in a war with someone maybe. WE is too central.
I always do it first when starting a new game. Gives time and oportunity to gain some renown while travelling around cities. #1. bozz5674 Apr 16, 2020 @ 3:19pm. It's easier to pledge and then leave the kingdom keeping all the fiefs you have already. #2. Twiggy Apr 17, 2020 @ 2:07am.
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mount and blade 2 bannerlord create a non imperial kingdom